AI Insights · Timothy · January 2021
Brazil's Top 5 Arcade Racing Apps Q4 2020 Performance Report
An analysis of the top 5 arcade racing applications in Brazil for Q4 2020 reveals their performance in downloads, revenue, and active users. Sensor Tower provides detailed insights into the mobile app market trends.
In the fourth quarter of 2020, Brazil's mobile gaming enthusiasts showed a significant interest in arcade racing games. Sensor Tower's data sheds light on the performance of the top applications in this category. Here's how they fared:
Shortcut Run by Voodoo experienced a surge in downloads, starting at 395K in early October and reaching a peak of 1.12M in mid-November before settling down to 295K by the end of December. The weekly active users followed a similar pattern, ballooning from 284K to a staggering 1.94M in the same period. Revenue also saw an upward trend, increasing from 9K to 114K USD over the quarter.
Street Racing 3D Drift, published by IVYMOBILE INTERNATIONAL ENTERPRISE LIMITED, maintained consistent revenue, peaking at 176K in mid-November and ending the quarter with 158K. Downloads hit their highest at 301K in mid-October, while weekly active users reached a zenith of 1.21M during the same month.
Voodoo's Scribble Rider saw a fluctuating download count, with a peak of 319K in late September and 218K by the close of December. The game's active user base peaked at 753K in late September, with a noticeable dip to 527K by year's end. Revenue saw a slight increase from 67K to 60K USD through the quarter.
The ever-popular aquapark.io, also from Voodoo, showed resilience with downloads ranging from 137K to 200K. Weekly active users saw a peak of 1.48M in late October, indicating a strong and engaged player base. Revenue for the game reached a high of 52K in the week leading up to Christmas.
Lastly, Epic Race 3D – Parkour Game by AI Games FZ had a steady presence with downloads peaking at 120K in late November. Active users were highest at 503K in late September and ended the quarter with 316K. Interestingly, the game's revenue ended at 0 in the final week of December, after a modest presence throughout the quarter.
For more insights into the mobile app market, readers can explore Sensor Tower's comprehensive data and analysis.